12-11-2022, 05:45 PM
(12-11-2022, 02:52 AM)tyFlow Wrote: See attached.
(Note: while testing this I noticed some weird behavior that happens if you scale a PhysX actor...so that's why in Event_002 of tyFlow002 I only activate the particles after 1 frame with the second PhysX Switch operator - if the particles are switched from kinematic to dynamic after 1 frame, that seems to solve the issue. The issue itself is probably a bug - I will make sure it's fixed in v1.012)
Excellent thank you so much, I didn't even thought of the PhysX switch that did the trick.
Now I have to go back to the dynamic tree as Its exploding. strange it was working fine when I had just a few branches. Do you have any idea what could be causing this ?
Guillermo Leal Llaguno