Scale Birth Skeleton Operator as a group
#9
(12-11-2022, 06:07 PM)tyFlow Wrote: Can't tell without seeing the file, no.

Hi,

Below are links to a max file and 3 videos, The idea is that the tree stars invisible with a scale of 0 and rotated 90, then the tree flips and scales to 100% and that's when the dynamics kick in. 
I plan to do the flapping first then activate the dynamics when the tree is straight so the leaves, branches don't go flying all over the place

The 3 videos show, one the tree dynamics, another the flipping process and the third the tree exploding. it explodes at the frame when physx switch activates the dynamic.

The tree mesh has a modifier deleting most of the branches just to speed things a bit while testing.

https://www.dropbox.com/s/h6gdoktpnjh3yi...m.zip?dl=0
https://www.dropbox.com/s/x9jm4xkgcf88ka...s.m4v?dl=0
https://www.dropbox.com/s/iscr7sjzczdcmx...e.m4v?dl=0
https://www.dropbox.com/s/n7rr6e9hha9t3m...p.m4v?dl=0
Guillermo Leal Llaguno
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RE: Scale Birth Skeleton Operator as a group - by glty - 12-12-2022, 12:28 AM

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