12-14-2022, 11:44 AM
(12-13-2022, 08:57 PM)tyFlow Wrote: Hard to guess without a file but it's likely due to the fact that real-time playback can land on subframes while playing, so tyCache (and tyParticleSkin, depending on your setup) has to do a lot of extra work to interpolate between the neartest whole frames on those subframes (load twice as much data + run the interpolation functions).
Would tycache still need to evaluate subframes?
I can't really send the file as it has 3 tycaches with it. but it's relatively low poly, simple setup. i find this happens most of the time, things seem to play better with the actual sim rather than the caches. I have a pretty fast ssd, around 7000mb read and write speeds, 3090gpu and a 32 core threadripper.
I will try and send it over at some point.