Time Offset per Particle
#1
Hey, 

im looking for the smartest way to time-offset a referenced animation (apply a time-offset only to a referenced value e.g. customTM channel; not the whole flow or event.).
In my scene i have a master Rotation Controller (dummy with keyframes) and id like to offset the animation by simIndex/BirhtID or some other integer that i can use as multiplier.
So for example: particle 0 has the true timing, Particle 1 has 20 Frames offset, Particle 2 has 40 Frames offset; Particle 3 has 60 Frames offset etc...
You can See in my Scene a simple example of what i try to achieve.



My 2 Questions are: 

1#
Is there a way to get this precisely controlled without Script?
In my attached Scene i included my poor (tyflow) attempt. 
I used several custom properties operators and have each of them filter by birhtID.
Then i used the interpolation to offset them, but its a different behaviour then a clean time-offset i feel? 
Can i somehow tell the custom properties to GET the value and OFFSET by precisely X frames? 

2# 
If its not possible with the GUI tools, im sure this can be done with Script but im to inexperienced. 
Whats the approach to time-offset a referenced animation based on particleIDs? 
Is it even smart to do this inside tyflow? 

Scene is max2022, i hope you can open it) 

Thanks in advance guys!


Attached Files
.max   RotationScriptController_01_04.max (Size: 836 KB / Downloads: 114)
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Messages In This Thread
Time Offset per Particle - by usc001 - 12-19-2022, 01:22 PM
RE: Time Offset per Particle - by d4rk3lf - 12-19-2022, 02:26 PM
RE: Time Offset per Particle - by usc001 - 12-19-2022, 03:33 PM
RE: Time Offset per Particle - by d4rk3lf - 12-19-2022, 04:13 PM
RE: Time Offset per Particle - by usc001 - 12-19-2022, 04:37 PM
RE: Time Offset per Particle - by d4rk3lf - 12-19-2022, 09:13 PM

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