12-19-2022, 02:26 PM
Can't you simply use surface test to trigger your rotation (or whatever anims)?
Attached is my simple setup of that.
(quick tip: in order that move/rotation/scale work, you should make a group of the object, them open the group, and only then pick it up with the shape operator (otherwise it won't work (but it will work for any mesh deforming animation).
Or you can simply use rotation/spin operator in second event.
Attached is my simple setup of that.
(quick tip: in order that move/rotation/scale work, you should make a group of the object, them open the group, and only then pick it up with the shape operator (otherwise it won't work (but it will work for any mesh deforming animation).
Or you can simply use rotation/spin operator in second event.