Time Offset per Particle
#3
Hey,
its a neat approach!
The Scene i sent might be a bit confusing. I just put the boxes in a line to visualize the offset im aiming for.
For my actual project it wont work with the SurfaceTest because the related objects are scattered in the scene. They also dont have linear offsets in their scene position so it would be impossible to get a linear time-offset testing their meshes.
Also, you used the shape operator to get the "per-event" offset in the animation.
I would like to keep my mesh though and have only the animation referenced.

I think you already pointed me in the right direction; its time offset so its event related more then anything else.
I tried again by using split operator: Split Per frame (,05 to hold them for 20F); Sort by BirthID ascending.
Now i get them held for 20Frames before they go (in hierarchy)  to the event where the rotation is applied.

So now how can i now get the keyframes synced to event age? Smile))
I have a customTM channel for Rotation. The operator is set to continous and in "keyframe synchronization" i set it to "event age".
But once they arrive in the event they align to the absolute time  value and they all get the same rotation again.
I really want this to work with custom properties because i eventually would like to offset all kind of values.

Thank you!

I updated the tyFlow in the Scene with my described approach with Split.


Attached Files
.max   RotationScriptController_01_05.max (Size: 780 KB / Downloads: 134)
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Messages In This Thread
Time Offset per Particle - by usc001 - 12-19-2022, 01:22 PM
RE: Time Offset per Particle - by d4rk3lf - 12-19-2022, 02:26 PM
RE: Time Offset per Particle - by usc001 - 12-19-2022, 03:33 PM
RE: Time Offset per Particle - by d4rk3lf - 12-19-2022, 04:13 PM
RE: Time Offset per Particle - by usc001 - 12-19-2022, 04:37 PM
RE: Time Offset per Particle - by d4rk3lf - 12-19-2022, 09:13 PM

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