(01-17-2023, 04:55 AM)tyFlow Wrote: Hmm, yea that's a tricky one...it's not easy reading properties from an object into a sim in a one-to-one (vertex to particle) manner, over time.Thanks for this!
See attached for one idea of how to do it. Basic idea is this:
1) Setup your tySelect selections.
2) Bring the selection values into a flow using a Mapping operator
3) Convert those mapping coords to custom properties
4) Create your cloth, set the mapped particles as the targets of the cloth particles.
5) Read in those custom properties of the target particles to drive movement of cloth particles between events
Could be simplified a lot more with a Script operator but this is a way to do it with only regular operators.
After some research I discovered something I never used which was the After some research I discovered something I never used which was the Map Channel Info in Utilities to name the vertex channels. After I found this, it was easy to plug the vertex map into the inflate parameter!
Video - https://www.dropbox.com/s/nk5dcqqqv70g1q...w.mp4?dl=0
File - https://www.dropbox.com/s/7adw2ge2qb7ey3...h.max?dl=0