01-19-2023, 02:13 PM
I might not understand question... but...
Can't you simply create helix, turn on "enable in viewport", so you get it as mesh object, animate helix spinning, then use Tyflow surface force with helix to attract particles to it?
(or maybe even path find target, instead of surface force)
Can't you simply create helix, turn on "enable in viewport", so you get it as mesh object, animate helix spinning, then use Tyflow surface force with helix to attract particles to it?
(or maybe even path find target, instead of surface force)