Simulating particles & liquid in a cyclone
#9
If you want particles to follow a fluid sim, the Fluid Force is the operator you want to start with.

Clear all your other PhysX/Speed/etc operators out, and start with Fluid Force....then work your way forward with collisions and whatever else you need.
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RE: Simulating particles & liquid in a cyclone - by tyFlow - 01-22-2023, 02:20 PM

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