01-22-2023, 02:20 PM
If you want particles to follow a fluid sim, the Fluid Force is the operator you want to start with.
Clear all your other PhysX/Speed/etc operators out, and start with Fluid Force....then work your way forward with collisions and whatever else you need.
Clear all your other PhysX/Speed/etc operators out, and start with Fluid Force....then work your way forward with collisions and whatever else you need.