Simulating particles & liquid in a cyclone
#10
I thought PhysX fluid is needed for this kind of two-way simulation. Anyway, I modified the geometry to decrease the counter pressure at the bottom. Now I hope, most of the fluid will go up in the middle while the particles continue fall down. The conical shape in the middle is a collision geometry for shapes only, so they wouldn't follow the fluid upwards.


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RE: Simulating particles & liquid in a cyclone - by JuhaHo - 01-22-2023, 05:32 PM

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