Best way to scatter hundreds of actors with animation?
#2
tyActors bring with them the assumption that each one will be unique (because typically, due to animation blending timings or whatever, they are)...so none of them will be instanced.

However, the Shape operator tries to maintain instancing as much as possible...because there are usually duplicate shapes between many particles.

So the usual answer to memory problems with tyActors is to try and figure out how to do it with Shape operators instead.
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RE: Best way to scatter hundreds of actors with animation? - by tyFlow - 02-07-2023, 07:16 PM

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