Birdflock simulation
#1
Hi, Im trying to have a flock of birds (around 2000 birds) fly up and over a camera and away in the distance. The camera is a tracked camera from a shoot so the angles are a bit tricky since they just imagined where the birds would fly. 
My issue as of now is that im using Find target nodes to direct the path of flight, but it seems that im having some issues with whenever one target tests true and another flow takes over. Mostly it seems that the pivot of the bird (actor node) seems to gradually move away from the center of the body of the bird. And the take over is very "jumpy".... Problem is that 
Does anyone know of any good tutorials on tyflow flock of birds setup? Or somewhere that explains in details about how several Find targets can take over an animated Actor without flipping it around etc...

.mov   shot1_birds_v008.mov (Size: 6.48 MB / Downloads: 184)
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Messages In This Thread
Birdflock simulation - by mentalnils - 02-08-2023, 02:51 PM
RE: Birdflock simulation - by d4rk3lf - 02-08-2023, 04:34 PM
RE: Birdflock simulation - by dv2000 - 09-08-2024, 05:28 PM
RE: Birdflock simulation - by mentalnils - 02-09-2023, 07:42 AM
RE: Birdflock simulation - by dv2000 - 09-08-2024, 06:35 PM

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