02-09-2023, 04:53 PM
Here's a file that shows how to use 'advanced overlap blending' mode.
Notice the setup: I start by creating a slope and then subdividing the slope into 4 tiles with the Terrain Tile operator (in 'subdivide' mode).
Then I add noise and FX....If you disable all of the Terrain Tile operators (the ones in 'overlap' mode), you'll see the seams are all visible. Re-enable those two Tile operators and they disappear. Enable the Terrain Transform operator at the end and you'll see where the tiles are located (because it scales them down a bit).
Hope this helps.
Notice the setup: I start by creating a slope and then subdividing the slope into 4 tiles with the Terrain Tile operator (in 'subdivide' mode).
Then I add noise and FX....If you disable all of the Terrain Tile operators (the ones in 'overlap' mode), you'll see the seams are all visible. Re-enable those two Tile operators and they disappear. Enable the Terrain Transform operator at the end and you'll see where the tiles are located (because it scales them down a bit).
Hope this helps.