Effects post tile breaking seams
#3
Here's a file that shows how to use 'advanced overlap blending' mode.

Notice the setup: I start by creating a slope and then subdividing the slope into 4 tiles with the Terrain Tile operator (in 'subdivide' mode).

Then I add noise and FX....If you disable all of the Terrain Tile operators (the ones in 'overlap' mode), you'll see the seams are all visible. Re-enable those two Tile operators and they disappear. Enable the Terrain Transform operator at the end and you'll see where the tiles are located (because it scales them down a bit).

Hope this helps.


Attached Files
.max   terrainTile.max (Size: 656 KB / Downloads: 158)
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Messages In This Thread
RE: Effects post tile breaking seams - by tyFlow - 02-09-2023, 04:46 PM
RE: Effects post tile breaking seams - by tyFlow - 02-09-2023, 04:53 PM

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