Terrain Animation, possible?
#3
Here's an example file showing how this is done.

I haven't set any keys here....I've just changed the Terrain Noise frequency value, which will cause it to evolve over time.

I've also changed the flow's simulation mode to "history-independent". Notice how you can click on any frame in the timeline and it doesn't need to simulate prior frames to get there - it only ever simulates a single frame. This is the power of the new simulation mode. Change it to "history-dependent" and now the simulation must iterate through all prior frames to reach a given frame - despite the result being identical.


Attached Files
.max   terrainAnimation.max (Size: 632 KB / Downloads: 190)
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Messages In This Thread
Terrain Animation, possible? - by Jmon - 02-09-2023, 07:17 AM
RE: Terrain Animation, possible? - by tyFlow - 02-09-2023, 05:02 PM
RE: Terrain Animation, possible? - by tyFlow - 02-09-2023, 05:05 PM
RE: Terrain Animation, possible? - by Jmon - 02-10-2023, 01:24 AM

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