Here's an example file showing how this is done.
I haven't set any keys here....I've just changed the Terrain Noise frequency value, which will cause it to evolve over time.
I've also changed the flow's simulation mode to "history-independent". Notice how you can click on any frame in the timeline and it doesn't need to simulate prior frames to get there - it only ever simulates a single frame. This is the power of the new simulation mode. Change it to "history-dependent" and now the simulation must iterate through all prior frames to reach a given frame - despite the result being identical.
I haven't set any keys here....I've just changed the Terrain Noise frequency value, which will cause it to evolve over time.
I've also changed the flow's simulation mode to "history-independent". Notice how you can click on any frame in the timeline and it doesn't need to simulate prior frames to get there - it only ever simulates a single frame. This is the power of the new simulation mode. Change it to "history-dependent" and now the simulation must iterate through all prior frames to reach a given frame - despite the result being identical.