Offsetting terrains either manually or with nodes
#1
Hi,

would it make sense to have an option where the procedural maps move with the terrain object?

Say you're creating random bits of scenery, then currently the procedural map is in world space, so if you move a terrain the look changes as it moves through that space

Also is there any way to convert them to polys (say you want to take them and start pulling them around for overhangs etc)

(I can't see an obvious way other than exporting the height maps, applying that to a plane and exporting that)

Thanks,

Steve
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Offsetting terrains either manually or with nodes - by SteveDeeGreen - 02-11-2023, 01:12 PM

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