02-13-2023, 05:18 AM
Hi cgdvs,
Actually the Terrain FX operator originally had a crater mode...however, I wasn't happy with the result and wanted to improve it, so I took it out for now. Eventually I will improve it and put it back in.
If you want to test it, you can enable it manually by creating a new tyFlow object, selecting it, then dragging a Terrain FX operator into it and running this MAXScript:
Actually the Terrain FX operator originally had a crater mode...however, I wasn't happy with the result and wanted to improve it, so I took it out for now. Eventually I will improve it and put it back in.
If you want to test it, you can enable it manually by creating a new tyFlow object, selecting it, then dragging a Terrain FX operator into it and running this MAXScript:
Code:
$.event_001.terrain_fx.fxmode=9