Simulating particles & liquid in a cyclone
#20
Thanks,

I'm now using Collosion objects and the situation is that not a single particle of tens of thousands finds it's way to the final destination. Would it be better to use PhysX particles&collision?

Earlier when using PFlow&Orbaz tools, I baked the particles into individual meshes to separate scene file. Then I opened the scene and deleted the particles manually there. This produced very large files, that made the scenes non renderable due to backburner timeouts. Of course I would now be able to read the particles into tyCache.
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RE: Simulating particles & liquid in a cyclone - by JuhaHo - 02-13-2023, 09:40 AM

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