02-13-2023, 09:40 AM
Thanks,
I'm now using Collosion objects and the situation is that not a single particle of tens of thousands finds it's way to the final destination. Would it be better to use PhysX particles&collision?
Earlier when using PFlow&Orbaz tools, I baked the particles into individual meshes to separate scene file. Then I opened the scene and deleted the particles manually there. This produced very large files, that made the scenes non renderable due to backburner timeouts. Of course I would now be able to read the particles into tyCache.
I'm now using Collosion objects and the situation is that not a single particle of tens of thousands finds it's way to the final destination. Would it be better to use PhysX particles&collision?
Earlier when using PFlow&Orbaz tools, I baked the particles into individual meshes to separate scene file. Then I opened the scene and deleted the particles manually there. This produced very large files, that made the scenes non renderable due to backburner timeouts. Of course I would now be able to read the particles into tyCache.