LODs for particles?
#2
Modern renderers don't really benefit from LODs if you're rendering as instances. Same goes for the viewport (up to a point).

tyFlow doesn't have any built-in LOD system....you'd have to set it up yourself (swap between hires and lowres mesh based on distance to camera....can be done with Object Test operators to measure the distance, sending particles back and forth between events which have hi/lowres LODs applied with Shape operators).
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Messages In This Thread
LODs for particles? - by Sweem - 02-13-2023, 09:13 AM
RE: LODs for particles? - by tyFlow - 02-13-2023, 04:25 PM
RE: LODs for particles? - by Sweem - 02-13-2023, 08:16 PM
RE: LODs for particles? - by tyFlow - 02-13-2023, 08:27 PM
RE: LODs for particles? - by Sweem - 02-14-2023, 07:35 AM
RE: LODs for particles? - by Sweem - 02-16-2023, 07:37 PM

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