02-13-2023, 05:38 PM
(02-13-2023, 03:54 AM)tyFlow Wrote: What kind of animation? Animation on the input object's transforms? If so, enable the inherit animation objects.
If you're talking about deformations, only the Shape operator (or Actor operator) can import those types of animations.
It's a tree made in growfx (wind animation)
I add it now as a shape, checked animation. it now plays the animation as it should. but it does not loop.
The tree animation is 250 frames, but the tyflow is 600. I thought the loop checkbox in the animation parameters would loop but it just stops after frame 250. am I doing something wrong ?
Guillermo Leal Llaguno