No, I just wanna do a quick test, nothing more. I want to move object and then simulate it with all previous motion in it.
In every scene I saw where some physX object is animated its done by birth icon and with speed operator for example. But I want my animation before simulation, not simulated animation from beginning. I hope its more clear now. Do you know how to do that?
Thank you a lot.
So my object is keyframed and some event - time or colission - will start the simulation of this object. I tried almost everything and cant figure this out. Collision object can be kayframed, but I cant find out how to do this with physX one.
In every scene I saw where some physX object is animated its done by birth icon and with speed operator for example. But I want my animation before simulation, not simulated animation from beginning. I hope its more clear now. Do you know how to do that?
Thank you a lot.
So my object is keyframed and some event - time or colission - will start the simulation of this object. I tried almost everything and cant figure this out. Collision object can be kayframed, but I cant find out how to do this with physX one.