02-14-2023, 05:23 AM
The shape animation loops fine in the file you sent...
If you want it to loop *seamlessly* (not jitter when the end frame loops back to the start frame), that's something you have to build into the source animation. The Shape operator just loops the keys you give it, it doesn't do any blending.
Normally I would recommend just putting a tyLooper modifier on your proxy geometry, but your proxy geometry topology changes every frame so that won't work. Not sure why it's changing, but it does (put an Edit Mesh modifier on your VRayProxy, select some faces and drag the time slider...you'll see the selection go crazy because the vertex/face ordering is changing every single frame). Perhaps wherever you exported the tree from has a setting to maintain topological consistency over time...
If you want it to loop *seamlessly* (not jitter when the end frame loops back to the start frame), that's something you have to build into the source animation. The Shape operator just loops the keys you give it, it doesn't do any blending.
Normally I would recommend just putting a tyLooper modifier on your proxy geometry, but your proxy geometry topology changes every frame so that won't work. Not sure why it's changing, but it does (put an Edit Mesh modifier on your VRayProxy, select some faces and drag the time slider...you'll see the selection go crazy because the vertex/face ordering is changing every single frame). Perhaps wherever you exported the tree from has a setting to maintain topological consistency over time...