I'm not sure I see what the bug is....the rays are cast from vertex normals...if you disable the tyConform modifiers on both planes you'll also see that they're not rotated in the same direction, thereby affecting where the rays are being cast. The plane on the right ("rotated object") is pointing down, so the rays are being cast down. The plane on the left ("rotation from xform modifier") is pointing towards the cylinder, so the rays are being cast against it.
TyConform and rotated object
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Messages In This Thread |
TyConform and rotated object - by Mnietek - 02-14-2023, 02:32 PM
RE: TyConform and rotated object - by tyFlow - 02-14-2023, 03:00 PM
RE: TyConform and rotated object - by Mnietek - 02-15-2023, 09:09 PM
RE: TyConform and rotated object - by tyFlow - 02-15-2023, 09:11 PM
RE: TyConform and rotated object - by Mnietek - 02-15-2023, 10:58 PM
RE: TyConform and rotated object - by tyFlow - 02-16-2023, 01:40 AM
RE: TyConform and rotated object - by Mnietek - 02-16-2023, 10:50 PM
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