02-19-2023, 02:02 PM
I'm using tyConform's Temporal method as a replacement for Skin Wrap in a rig as it's much more flexible (& faster), however I've noticed that moving the rig around causes issues. I've parented the conforming and deforming geometry to the same node but when I move it the deformation goes wild. It works perfectly if I keep it still (or move it without keyframes), so I'm guessing it's due to the movement happening over time BUT it's there's any way to limit that conforming to local space it would be amazing.
I can work around it but just wanted to check in case there's something I can do to make it work.
I've attached a very basic example of the 'problem'.
I can work around it but just wanted to check in case there's something I can do to make it work.
I've attached a very basic example of the 'problem'.