(02-07-2023, 03:18 AM)tyFlow Wrote: Yes, I could see the usefulness of more presets in the future.
I developed a preset framework that is used internally in the next build, that I hope to expand into a UI-facing feature in the future. It will allow users to save/load flow setups more easily, and also allow me to bundle more preset flows with tyFlow.
Thats good to know thanks.
Just being able to quickly set up an accurate simulation for something as simple as metal bending from a collider, by using a preset flow where you just need to select your meshes and everything is physically correct, would save so much time and effort. Today ive spent several hours just trying to get a steel column to bend and tear whilst staying stuck to the ground, a simple simulation by tyflow standards, and ive been through every tutorial on YouTube as well as the facebook group looking for a solution as to why my setup isnt working as it should and im completely at a loss to the point where im abandoning tyflow entirely and just going to sculpt it in zbrush.
I would emplore you to implement physically correct destruction simulation presets for common materials and objects for this reason alone. When its not something you use daily, needing to be an expert in every node becomes a hinderance and a barrier every time i need to use it.