PhysX I think (see attached image), maybe I'm doing it wrong... Dont know if the 3 mesh operators are correct, but if I leave only the last one particles (3d geo mid-res toruses) dont render at all...
I'm using this setup to fill a mixer and break the particles with the blades...
The double collision operator are there because I want the particles to fracture only on blades collision, but not with vase collision...
I'm using this setup to fill a mixer and break the particles with the blades...
The double collision operator are there because I want the particles to fracture only on blades collision, but not with vase collision...