Problem with Actor Ragdoll collision
#2
In your ragdoll event you're binding by proximity to other particles...but your wall colliders are also imported as particles in your Birth Objects event...so the ragdoll is binding to the wall.

The simplest modification you could make in this setup to fix this, is to enable bind clustering in your PhysX Bind operator and assign a unique cluster channel value to your collider particles (ex: -1, since all other particles' default value will be 0). Then the colliders will be excluded from the bind search.

Attached is a file showing how to do that.

Really a setup like this should not use proximity binds (actors should normally only use hiearchical binds, which you'd also enabled in your scene)...but maybe there's another reason you used proximity as well, so that's why I'm offering this solution.


Attached Files
.max   Little_People01_2.max (Size: 4.5 MB / Downloads: 105)
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Messages In This Thread
Problem with Actor Ragdoll collision - by CBGB - 03-17-2023, 06:12 PM
RE: Problem with Actor Ragdoll collision - by tyFlow - 03-18-2023, 06:16 PM

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