03-21-2023, 03:03 PM
Thank you very much for your reply!
In fact unchecking proximity binds was really what did the trick. Is there a way to let the actors in this setup collide with each other too, so that they not only collapse by hitting a wall, but also when they run into each other?
Thanks you kindly!
In fact unchecking proximity binds was really what did the trick. Is there a way to let the actors in this setup collide with each other too, so that they not only collapse by hitting a wall, but also when they run into each other?
Thanks you kindly!