cloth material and culling
#1
hello, 
im trying to seperate cloth meshes at render time. 
in my case i got several cloths that are deactivated but already in the camera Frame. 
id like to have them invisible until they get activated. 
i tried to seperate them using export groups (while exporting from tyflow and also using culling in tycache object after re-importing).
i also tried it using material IDs. 
propably its not working because groups and IDs get assigned to the particles but not to the cloth-mesh right?
what is the best approach to seperate (cuda) cloth meshes at render time? 

thanks in advance!
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Messages In This Thread
cloth material and culling - by usc001 - 03-24-2023, 11:56 AM
RE: cloth material and culling - by tyFlow - 03-24-2023, 05:44 PM
RE: cloth material and culling - by usc001 - 03-25-2023, 12:42 PM

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