realistic shattering
#1
Sorry for this newbie question but this is killing me, I can't get objects to shatter realistically in terms of the fragment's behaviour after the object collides and is is broken up.

I need to do some dishes realistically shattering, right now I have some of the dishes strike an invisible collision object be broken up by a veroni fracture, then continue from there. But the effect I get is of the object just continuing on its way, the fragments diverging slowly in their trajectory, it doesn't bust up and fly apart in a realistic, dynamic manner, the objects colliding and spinning apart etc.  I've included a playblast to show what I mean

Can anyone direct me to a tyflow demo file I can use as a base to see how breakage/shattering is done more realistically? Or give me some advice on the proper/settings node to use? I'd really appreciate it


Attached Files
.mp4   trpflowbreakage.mp4 (Size: 903.14 KB / Downloads: 146)
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Messages In This Thread
realistic shattering - by PeteC - 04-03-2023, 05:39 AM
RE: realistic shattering - by d4rk3lf - 04-03-2023, 08:24 AM
RE: realistic shattering - by PeteC - 04-03-2023, 11:16 PM
RE: realistic shattering - by tyFlow - 04-03-2023, 02:02 PM
RE: realistic shattering - by tyFlow - 04-04-2023, 01:31 PM

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