realistic shattering
#3
Latest build has a 'future collisions' option in the PhysX Collider operation so you don't need to do the trick where you fracture the frame before to get nice collisions.

For something as specific as a single plate, I would also pre-fracture using tyCarve for more irregular fracture patterns.

Attached is an example of both.


Attached Files
.max   shatterPlate.max (Size: 724 KB / Downloads: 196)
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Messages In This Thread
realistic shattering - by PeteC - 04-03-2023, 05:39 AM
RE: realistic shattering - by d4rk3lf - 04-03-2023, 08:24 AM
RE: realistic shattering - by PeteC - 04-03-2023, 11:16 PM
RE: realistic shattering - by tyFlow - 04-03-2023, 02:02 PM
RE: realistic shattering - by tyFlow - 04-04-2023, 01:31 PM

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