realistic shattering
#4
(04-03-2023, 08:24 AM)d4rk3lf Wrote: From the preview file, it seems that you fractured object, few frames after collision, so that's why it looks weak, imho. 
Try fracture it 1 or 2 frames before  collision, and it should look better.

ill give that a try thanks

but is there a better way of doing it than pre-shattering? The impact is what's supposed to break the object and it would feel allot better if the shattering seem to be driven dynamically by the impact, kind of like how reyfire does it.
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Messages In This Thread
realistic shattering - by PeteC - 04-03-2023, 05:39 AM
RE: realistic shattering - by d4rk3lf - 04-03-2023, 08:24 AM
RE: realistic shattering - by PeteC - 04-03-2023, 11:16 PM
RE: realistic shattering - by tyFlow - 04-03-2023, 02:02 PM
RE: realistic shattering - by tyFlow - 04-04-2023, 01:31 PM

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