How can I solve the problem of computer memory overflow using the "Node per particle"
#2
That really depends on the setup....and it's possible you ran into a memory leak (bug) as well.

Node-per-particle is ideal for setups where you have a lot of particles whose mesh does not change over time. If your setup involves particles whose meshes are constantly changing, you may not see a benefit.

If you send me the scene or describe the setup further I can look into it and see if it's a bug, or just a setup that won't benefit from the new mode.

You can also try exporting a smaller sequence of frames (not enough to fill your RAM) and see if the RAM usage returns to normal when the export is complete. If it does not, then there's probably a memory leak happening somewhere that I need to fix.
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RE: How can I solve the problem of computer memory overflow using the "Node per particle" - by tyFlow - 04-04-2023, 01:33 PM

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