TyFlow - Render VrayVelocity pass
#4
TyVertexVelocity is working super well as expected!

I placed the TyVertexVelocity on top of the alembic and then scattered it on particles with TyFlow as RenderInstances.

Velocity source -> Velocity from proximity
Deformation mode -> Subframe interpolation
Velocity from proximity -> Face (Hybrid)
Max search dist: 10000m
Time offset -> 100%
Velocity multiplier -> 10,0
Checked assign to map channel
Channel : 2

And then created an VrayExtraTex ( In order to create a custom pass ) and plugged a "Vertex Color" as the texture map.

Works well to add motion blur in post!
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Messages In This Thread
RE: TyFlow - Render VrayVelocity pass - by tyFlow - 04-05-2023, 07:08 PM
RE: TyFlow - Render VrayVelocity pass - by AkiraShitamori - 04-06-2023, 12:12 PM
RE: TyFlow - Render VrayVelocity pass - by tyFlow - 04-06-2023, 01:11 PM

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