order of multiple collision operators
#3
(04-09-2019, 06:19 PM)tyFlow Wrote: Collision operators are executed in order, at the end of the time step. The first collision operator may be resolving collisions that prevent them from occurring in the second.

If you believe the behavior you're seeing is an unrelated bug, please send the file to support@tyflow.com.

i have to prepare a Scene .. but to summerize the Problem:

if you let a collision send particles to another Event the particles do not get any bounce factor from the collision. they stop at the collision object.
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RE: order of multiple collision operators - by hkroeber - 04-10-2019, 12:59 PM

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