04-27-2023, 04:25 PM
I can't predict how other renderers or software will render Alembic data with motion blur. At its core Alembic is just a format for storing data, and the methods I use to export particle/mesh data are pretty standard. How another DCC imports it, or interprets it at rendertime is not something I can control. All rendering issues must be taken up with the developer of the renderer in question, and motion blur itself is implemented differently in each system.