05-02-2023, 11:54 AM
The Position Object operator has a texture parameter which allows you to position particles on an object based on texture luminosity. So the order of operators would be:
1) Birth operator, specifying how many particles you want
2) Position Object operator, using your cloth as the input object, with a texmap assignment which determines where particles will be birthed, based on texmap intensity.
Make sure you're using a texmap with explicit map coordinates. For example, a Noise map in world/object mode won't work, but in explicit map mode it will.
1) Birth operator, specifying how many particles you want
2) Position Object operator, using your cloth as the input object, with a texmap assignment which determines where particles will be birthed, based on texmap intensity.
Make sure you're using a texmap with explicit map coordinates. For example, a Noise map in world/object mode won't work, but in explicit map mode it will.