05-02-2023, 03:19 PM
(05-02-2023, 11:54 AM)tyFlow Wrote: The Position Object operator has a texture parameter which allows you to position particles on an object based on texture luminosity. So the order of operators would be:
1) Birth operator, specifying how many particles you want
2) Position Object operator, using your cloth as the input object, with a texmap assignment which determines where particles will be birthed, based on texmap intensity.
Make sure you're using a texmap with explicit map coordinates. For example, a Noise map in world/object mode won't work, but in explicit map mode it will.
That's awesome, thanks so much!