05-15-2023, 03:54 AM
tyCache will render fine within Max on a renderfarm, but Chaos Cloud is kind of its own independent thing if I understand it correctly (I've never used it). I'm not sure what they mean when they say tyCache compatibility, but presumably they mean the vrmesh/vrscene export process can read tyCache particle data - the extent of that compatibility I'm not sure of though. If you're just getting static frames, then maybe it doesn't support animation.
When you export your tyCache, try disabling all the interfaces and also disable GPU instancing in its modifier panel. That will turn a tyCache into a regular mesh. You can even try putting an edit mesh modifier on top or something, to fully convert it into a generic mesh (overriding the baseObject classID essentially). Then, it's possible, that when you export you'll get the animation too.
Howevcer, for further help on this issue you'll have to ask Chaos directly...I don't have any control over how their Cloud render system reads or interprets tyCache data during export to their format.
When you export your tyCache, try disabling all the interfaces and also disable GPU instancing in its modifier panel. That will turn a tyCache into a regular mesh. You can even try putting an edit mesh modifier on top or something, to fully convert it into a generic mesh (overriding the baseObject classID essentially). Then, it's possible, that when you export you'll get the animation too.
Howevcer, for further help on this issue you'll have to ask Chaos directly...I don't have any control over how their Cloud render system reads or interprets tyCache data during export to their format.