Workflow for real-scale Terrain Close-up
#3
(05-24-2023, 06:33 PM)tyFlow Wrote: Add a Terrain Transform operator to the end of your event, then scale/move however you like.

Adding it to the end means the transform changes won't affect prior operators.

Thanks for the quick response! Sorry, I should explain a bit better-

I am currently rendering a terrain and using the terrain transform at the end, but I want a sort of different effect- I am trying to only render a small square of that larger transformed terrain and I don't have access to render time booleans to do so. I was wondering if theres an easier way to get a very detailed version of that small crop of terrain without having a very high resolution grid and then boole-ing the tyflow object after.

In other words, I want to scale up the entire landscape without changing the physical size of the grid , if that makes sense.

Thanks again!
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RE: Workflow for real-scale Terrain Close-up - by SeanRedmond - 05-24-2023, 06:55 PM

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