Spawning particles of a different type
#3
(05-29-2023, 01:11 PM)d4rk3lf Wrote:
(05-28-2023, 05:58 PM)wbk Wrote:  How do I spawn child particles that have no PhysX Shape from those that do? 

Just place a PhysX Switch operator (set to disable), in the the event where spawned particles are.

After I posted last night I of course found the 'Shape Remove' operator today lol.  I will have a look at the switch operator too thanks.

But in general it would be really helpful if there was a mode in the spawn operator that output 'fresh particles' with no properties or shapes.  For example removing lots of unneeded custom properties on spawned particles in certain circumstances is overly verbose without something like that.
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Messages In This Thread
Spawning particles of a different type - by wbk - 05-28-2023, 05:58 PM
RE: Spawning particles of a different type - by wbk - 05-29-2023, 01:18 PM

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