Spawning particles of a different type
#9
(05-29-2023, 05:48 PM)d4rk3lf Wrote: Not sure I understand bro.
Any preview that you can share, and/or Tyflow editor screenshots?

I mean if you add any custom property data channels to a particle they get carried along to any spawned or derived particles.  For example if I have particles that are car models that have custom float data channels named 'damage' and 'headlights-active'.  Then I spawn particles from them for smoke or wheel mud particles, then I don't need or want them to have those properties.

If spawned within the same flow the properties will be just there as there seems to be no remove property data channel operator.  If in separate flows it seems you have to carry across all or none of those custom properties depending on if they are float/vector/TM types.

On a related note it seems carrying across the target of a particle from one flow to another doesn't work as the particle IDs in one flow don't mean anything in another flow - so you have to carry across the targets position as an actual 3d point.
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Messages In This Thread
Spawning particles of a different type - by wbk - 05-28-2023, 05:58 PM
RE: Spawning particles of a different type - by wbk - 05-29-2023, 06:17 PM

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