Problem with the 'Grow (Shortest path)' operator
#3
(06-05-2023, 04:04 PM)tyFlow Wrote: Thanks for pointing out these issues. They'll both be fixed in the next build.

Edit: I should clarify - the Grow operator preventing the simulation from being static will be fixed in the next build, but in your particular setup the flow still won't be static because the Spline Paths operator is set to continuous (which means every frame still needs to be evaluated).

I have also taken this into account, even if I set the 'Spline Paths' operator to once, the calculation of the' Grow 'operator is continuous. That is to say, all operators only work once and are continuously calculated when dragging the timeline.
  Reply


Messages In This Thread
RE: Problem with the 'Grow (Shortest path)' operator - by cgdvs - 06-06-2023, 12:28 AM

Forum Jump: