Custom Properties by Magnitude
#3
(06-07-2023, 01:31 PM)tyFlow Wrote: It's hard to understand what you're trying to do...position magnitude is calculated from origin, yes, because it's just the length of the particle's position vector (which is always relative to the origin).

G'Day Mate

Lets say I have an object, and I want to color ramp it based on magnitude rather that say Z height - because Z height would ramp colors exactly at the same height and give a mechanical look to the ramps over several objects.

The object like a tree could have long and short branches, low hanging long ones or tall short ones, in either case the ramp by Z height would not work, it would produce a mechanical coloring across the object. If you could do it by length, you could have a coloring effect from base to branch tip, which looks awesome.  I can do it now by magnitude, but if I move my objects the value changes because the origin distance.  So I would have to go back to each event every time I move an object to a new position. So I thought it would be awesome if you actually have a "travel distance from birth" to use as a source for custom float. Which in essence is the same value as now, minus the first distance - origin to birth.

Rob
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Messages In This Thread
Custom Properties by Magnitude - by rjanders0003 - 06-07-2023, 05:04 AM
RE: Custom Properties by Magnitude - by tyFlow - 06-07-2023, 01:31 PM
RE: Custom Properties by Magnitude - by rjanders0003 - 06-07-2023, 02:25 PM
RE: Custom Properties by Magnitude - by tyFlow - 06-08-2023, 01:30 PM

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