06-10-2023, 05:59 AM
Look....
There is a 2 ways you can use TyFlow with Phoenix.
First way:
TyFlow particles as collision objects (imagine Phoenix FD water pouring over the rocks (and bouncing) that are generated by TyFlow).
To make this possible and Phoenix to recognize TyFlow particles as collision object... just create TyFlow as you want, and in the end, just add mesh operator and disable "render only".
Second way:
TyFlow to be used as an emitter for fluid (imagine TyFlow is fountain emitter, it spawns little spheres that you want to be turned into water).
For that, you will need PhoenixFD liquid emitter right? And if you try picking TyFlow as emitter, it won't allow you. To make it allow you to puck up the TyFlow, you first need to turn on "enable particle interface" on TyFlow object:
Here:
https://forum.tyflow.com/attachment.php?aid=2259
There is also w third way (making TyFlow and Phoenix having 2-wy interaction), but since you're still struggling with 2 above methods, I'd advice practice them first.
There is a 2 ways you can use TyFlow with Phoenix.
First way:
TyFlow particles as collision objects (imagine Phoenix FD water pouring over the rocks (and bouncing) that are generated by TyFlow).
To make this possible and Phoenix to recognize TyFlow particles as collision object... just create TyFlow as you want, and in the end, just add mesh operator and disable "render only".
Second way:
TyFlow to be used as an emitter for fluid (imagine TyFlow is fountain emitter, it spawns little spheres that you want to be turned into water).
For that, you will need PhoenixFD liquid emitter right? And if you try picking TyFlow as emitter, it won't allow you. To make it allow you to puck up the TyFlow, you first need to turn on "enable particle interface" on TyFlow object:
Here:
https://forum.tyflow.com/attachment.php?aid=2259
There is also w third way (making TyFlow and Phoenix having 2-wy interaction), but since you're still struggling with 2 above methods, I'd advice practice them first.