Assign particles to certain meshes and change them with speed
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You can use a Property Test to test for "position delta magnitude" (fancy way of saying 'the distance something has traveled in a single time step). Then use the Test Action rollout to save the test value to a custom float channel.

From there you'd just make a setup that uses that value to change the particle depending on the distance traveled. Smaller distance = not moving, so that's when it would be in its "stop" state. You can also test for deceleration if you want the brake light to be enabled when the particle slows down.
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RE: Assign particles to certain meshes and change them with speed - by tyFlow - 06-15-2023, 02:18 PM

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