07-14-2023, 02:44 PM
These are navier-stokes sims (likely implemented using Stam's Stable Fluids method), which are different than the shallow water sims of tyFlow's terrain system.
Both are implementable in a 2D grid and can be GPU accelerated, but the fluid sims you're referencing aren't really applicable for a terrain system since they don't take into account things like the slope or depth of a height field.
It's not out of the realm of possibility that I would someday implement 2D fluid like that in tyFlow, but it wouldn't be part of the terrain system.
Both are implementable in a 2D grid and can be GPU accelerated, but the fluid sims you're referencing aren't really applicable for a terrain system since they don't take into account things like the slope or depth of a height field.
It's not out of the realm of possibility that I would someday implement 2D fluid like that in tyFlow, but it wouldn't be part of the terrain system.