04-11-2019, 12:46 PM
I'm having issues with the particle collision size in cloth bindings. I need the mesh to be high-res so the cloth looks good, but if I specify a collision radius of anything other than a very tiny value the particles are deemed to have collided from the start of a sim and are pushed apart. Lowering the mesh resolution allows me to use larger particle collision radii but then I have low-res geometry