How to make things float?
#1
Hello,

I come from 3dsMax 2022 and Particle Flow and now testing TyFlow beta.

I have to make an ice breaking simulation and 3ds Max Particle flow with mParticles is not going to cut it.
In Particle Flow, there is a mP Buoyancy node that makes objects behave as they were in a liquid and with that it is easy to make floating dynamic objects for ice pieces.

How do I archive the floating dynamic effect using TyFlow? I don't want to use Phoenix fd liquid simulation, but I need simple solution first.

I tried Surface Force node but I only manage to make things hover, objects don't orient themselves to the force as they would in the water.
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Messages In This Thread
How to make things float? - by Maxuser - 07-26-2023, 09:03 AM
RE: How to make things float? - by betamax - 07-26-2023, 03:43 PM
RE: How to make things float? - by Maxuser - 07-27-2023, 07:31 AM

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