How to make things float?
#3
(07-26-2023, 03:43 PM)betamax Wrote: I was able to get this result - https://tempclip.com/IpuDxvTn3LO5cbG/watch

Using a Slow, Spin (Travel Direction), Mass (by Surface Area), Speed, Noise (built-in), Surface Force and then an Object Bind to make them stick to the water surface.

That being said, it would be a nice addition to have a Buoyancy Force Operator.

Thanks for the reply,
I made an example with particle flow and Buoyancy node. Its not perfect either it seems but it would be important to get the ice pieces to level themselves correctly to the surface of the water and sway realistically when colliding. I would use mParticles to simulate but making the fracturing ice with it is super slow and bad.

I'm sure it can be done correctly with TyFlow but my limited knowledge with it is the hindrance, I started it two days ago.

I attach a crappy gif here from particle flow for the desired result, there you get the idea!


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Messages In This Thread
How to make things float? - by Maxuser - 07-26-2023, 09:03 AM
RE: How to make things float? - by betamax - 07-26-2023, 03:43 PM
RE: How to make things float? - by Maxuser - 07-27-2023, 07:31 AM

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