04-11-2019, 02:57 PM
i found a solution.
if the mesh is not absolute "clean" (no scaling etc.) than the crowd biped makes weird things.
but a reset xform and convert to edit poly seems to do the trick.
if the mesh is not absolute "clean" (no scaling etc.) than the crowd biped makes weird things.
but a reset xform and convert to edit poly seems to do the trick.